Sengoku Jidai - Scenario 3 Strategy (1)

The strategy of "Sengoku Jidai" series differ greatly from traditional Gemfire scenarios. Although you may still play with the old way, you will take much longer to win the game as there are no magicians and most cities have heavy defence. Anise is young and lovely but if you play as Seth or Erven, you stats will start to fall after a few years due to age. If you can't finish the game before year 20, you'll die and you quest will be over regardless of the strength of your family as you have no heirs.

Three kinds of strategy should be used for different rulers:

Political (like Anise): Spend more time to build up your cities and wait for opportunities to attack.

War-like (like Sven, Erven): Rush as fast as you can ! Or you may die after year 18.

Balanced (like Pender): You need a balance between military and political affairs.

Although all families start with equal resources, their strength differ greatly as time goes by. Provinces which suffers from most disasters and rampages are likely to be destroyed first. Then, some AI players who never cultivate / protect will be eliminated as they will run out of food starting from year 3.

Common Techniques for Penbroke

The ruler of Penbroke, Anise, has the lowest war ability in Gemfire's history. Though you don't have any immediate threat from other families, you are going to be owned if you attack like other rulers. Even though you may bring overwhelming number of troops to attack, the battles can be extremely costly. Therefore, the main issue is to minimize casualties during every battle.

One of the simplest way is to recruit as many soldiers as you can and then start to attack. As the enemy will tend to defend, you have more opportunites to use rear assualts. In this example, However, since Anise's war ability is 60 below Terian, You will still lose more soldiers than your enemy with rear assults. In the below picture, even though you started by attacking Terian's horsemen at rear with overwhelming numbers, with additional help from your archer, you still suffer from more damage in terms of no. of soldiers after elimiating the enemy horsemen.

The best way is to minimize crossfires. Fight only if it is unavoidable. If you can block the enemy archer from entering the flag zones like the above screen, the enemy archer cannot attack and will even block the other enemy troops from protecting the flag. On the other hand, you can hit the flag defender with your archers with no cost at all. This greatly save the crossfires. Note especially the importance of blocking the enemy 5th unit ! Given the great difference in war ability, the enemy 5th unit can destroy your whole army by itself !

Good timing and positioning is essential. In the above screen, after moving the archer to shoot at the flag defender (HP:1) and capturing the flag with your horsemen, you will end the tough battle with victory.

However, do NOT expect that the enemy ruler will join your force despite of the fact that everybody has no heirs.

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